Date of Award
Mary Balkun, PhD
John Wargacki, PhD
Reader Response, video games, rhetoric, narratives, American History, game composition
High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate the similarities between the experiences gained from reading and the experiences gained from interacting with digital narratives.
McEvoy, Amalia, "Digitizing the American West: Analyzing Rhetoric in Red Dead Redemption 2" (2023). Seton Hall University Dissertations and Theses (ETDs). 3098.
Game Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Literature in English, North America Commons, Other Arts and Humanities Commons, Other English Language and Literature Commons, Visual Studies Commons