18th annual VALE / NJ ACRL / NJLA CUS Users’ Conference
Three years of work with a Biology lab course suggests that an embedded librarian has a positive impact on some student research skills. However, student feedback indicated that students want more interactive library sessions. The science librarian worked with an instructional designer to introduce elements of “gamification” into a library presentation and other library materials. In fall 2016 the science librarian integrated Top Hat, a teaching platform designed to help professors engage students, into library sessions for 16 biology labs. She also introduced Bernard Lonergan's Generalized Empirical Method (GEM) as a research framework. In this session we report on the instructional design, the hands-on experience, and discuss the results.
Rose-Wiles, Lisa and Amour, Veronica, "Gamifying a First Year Biology Lab Library Session" (2017). Praxis Presentations. 9.